![]() ![]() Maybe make it so that you can't draw the same arrow twice in a day, to make it a bit more interesting for the player to know about the last few arrows, and make one of them detrimental to both balance out this added knowledge and make it closer to a rod of wonder ("the arrow stays in your hand, and you shoot your bow instead. Being able to use low-duration like True Strike without using a standard action, or Touch of Blindness without having to touch your opponent would normally warrant a pretty drastic increase in the cost, but the randomness of it should make up for it. I suggest changing the name to Rarytham's Quiver of Wonder, or just play on this and have Rary of Ket come after your party for misusing his name.Īpart from that, the item seems fine. His magic is very mind-oriented and he liked to plan everything ahead, so a random-based item focused on bow and arrow to deal damage would disgust him. I think Rary of Ket (the true Rary, the one from Rary's Telepathic Bond and Rary's Mnemonic Enhancer) would turn in his grave (he's not dead yet, but would probably find a random grave just to turn in it) hearing about this quiver. ![]() I would be very interested in other peoples thoughts on this item. So 4000gp.Īll up, base cost for the item is 6000gp, which is halved to calculate the cost of crafting the item. 2000gp x spell level 1 x caster level 1 ÷ 5 x 1 use per day = 400gp base cost for each of the 10 spell effects. The arrows are treated as single use per day casting of a spell. 2000gp x spell level 1 x caster level 1 = 2000gp base cost. Using Craft Wondrous Item, the base enchantment on the Quiver is the spell Abundant Ammunition. Additionally, up to ten times a day, a special arrow may be drawn and fired.unfortunately, since the primary enchantments were laid down by the gnomish wizard Rarytham, who has an inordinate fondness for his Rod of Wonder, there is no way to determine the effects of the arrow until it strikes the target.ġěungle - target suffers -20 to next attack roll or skill checkĢĜause fear - up to 5HD target flees for 1d4 roundsģĜolour Spray - knocks unconscious, blinds and/or stuns targetĦ Summon minor monster - summons d3 tiny creatures inside targets clothes (weasels? rats?)ġ0 Web bolt - target entangled as web spell This high quality quiver provides its owner with an endless supply of normal arrows. Our halfelf druid is a little light on combat effectiveness, so the gnomish wizard, elven sorceror and dwarvish magus in the party have decided to whip up something to help him out.
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